Games Made
I've only made a few, but the list is growing!
Check em' out below
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TBA
2022-2023
Commercial
Worked as a designer at Stardock on an unannounced large scale historical simulation game built on a proprietary C++ engine with lua scripting support for a large 3rd party publisher.
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Notoris: The Goblin War
2021-2022
Commercial
A turn based strategy game. I formed my own LLC in order to give ambitious students an opportunity to work together on something commercial. This was the first title in a IP I've always wanted to work towards. I managed a team of 15+ consisting of students, recent alumni and freelancers. I was also responsible for the design and implemented most of the programming using the Unity game engine. NOTR 1 Shipped July 2022.
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Witch's Garden
2021-2022
Student
Casual 3D crafting game.
Senior project at UW-Stout using Unity game engine. Team size of 8. Release Date May 2022
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Buzz Digital
2020-2022
Commercial
First professional game aimed at teaching businesses the 8 lean manufacturing principles. Used the Unity game engine.
TBA
2021
Commercial
Contract work for an unannounced mobile experience focused on gamifying audio interactions
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Hat High Rise
2021
Student
Hat High Rise is a casual 2D platformer built for PC/Web. via the Unity game engine.
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Hack N Slash Prototype
2020
Personal
In my free time I worked on a passion project of mine. I was trying to recreate the fast paced 3rd person melee combat from games like Dynasty Warriors, DMC, Nioh, Assassins Creed etc in the Unity game engine.
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Aeternum: Break the Cycle
2020
Commercial
This was a rev-share game I briefly got involved with. I wrote an inventory system for a game mode that was scrapped in the Unity game engine.
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Royal Rodents
2020
Student
First mobile game and first student project at UW Stout. Used the Unity Game Engine.
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Implacation
2020
Personal
Game Jam game in Unity game engine.
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First Unity Game
2019
Personal
First attempt at making a game in Unity. Self taught before any coursework.