Games Made
I've only made a few, but the list is growing!
Check em' out below
TBA
2022-2023
Commercial
Worked as a designer at Stardock on an unannounced large scale historical simulation game built on a proprietary C++ engine with lua scripting support for a large 3rd party publisher.
Notoris: The Goblin War
2021-2022
Commercial
A turn based strategy game. I formed my own LLC in order to give ambitious students an opportunity to work together on something commercial. This was the first title in a IP I've always wanted to work towards. I managed a team of 15+ consisting of students, recent alumni and freelancers. I was also responsible for the design and implemented most of the programming using the Unity game engine. NOTR 1 Shipped July 2022.
Witch's Garden
2021-2022
Student
Casual 3D crafting game.
Senior project at UW-Stout using Unity game engine. Team size of 8. Release Date May 2022
Buzz Digital
2020-2022
Commercial
First professional game aimed at teaching businesses the 8 lean manufacturing principles. Used the Unity game engine.
TBA
2021
Commercial
Contract work for an unannounced mobile experience focused on gamifying audio interactions
Hat High Rise
2021
Student
Hat High Rise is a casual 2D platformer built for PC/Web. via the Unity game engine.
Hack N Slash Prototype
2020
Personal
In my free time I worked on a passion project of mine. I was trying to recreate the fast paced 3rd person melee combat from games like Dynasty Warriors, DMC, Nioh, Assassins Creed etc in the Unity game engine.
Aeternum: Break the Cycle
2020
Commercial
This was a rev-share game I briefly got involved with. I wrote an inventory system for a game mode that was scrapped in the Unity game engine.
Royal Rodents
2020
Student
First mobile game and first student project at UW Stout. Used the Unity Game Engine.
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Implacation
2020
Personal
Game Jam game in Unity game engine.
First Unity Game
2019
Personal
First attempt at making a game in Unity. Self taught before any coursework.