Games Made
I've only made a few, but the list is growing!
Check em' out below
Notoris 2 : Warlords
2024-Present
A turn based grand strategy game for my own LLC. The game is heavily inspired by my favorite media- The Romance of the Three Kingdoms. I have basically been solo deving this one with the help of a few very talented contractors to round out the skillsets I do not have.

The Political Machine 2024
2023
Commercial
Lead designer and one of the gameplay programmers for a light-hearted political strategy game using the Unity game engine before lay-offs at Stardock.
TBA
2022-2023
Commercial
Worked as a designer at Stardock on an unannounced large scale historical simulation game built on a proprietary C++ engine with lua scripting support for a large 3rd party publisher.
Notoris: The Goblin War
2021-2022
Commercial
A turn based strategy game. I formed my own LLC in order to give ambitious students an opportunity to work together on something commercial. This was the first title in a IP I've always wanted to work towards. I managed a team of 15+ consisting of students, recent alumni and freelancers. I was also responsible for the design and implemented most of the programming using the Unity game engine. NOTR 1 Shipped July 2022.
Hat High Rise
2021
Student
Hat High Rise is a casual 2D platformer built for PC/Web. via the Unity game engine.
Hack N Slash Prototype
2020
Personal
In my free time I worked on a passion project of mine. I was trying to recreate the fast paced 3rd person melee combat from games like Dynasty Warriors, DMC, Nioh, Assassins Creed etc in the Unity game engine.
Aeternum: Break the Cycle
2020
Commercial
This was a rev-share game I briefly got involved with. I wrote an inventory system for a game mode that was scrapped in the Unity game engine.
