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Hat HighRise

2021

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Hat HighRise is a casual platformer where you try to collect as many hats as possible on your way to freedom

Play The game

What Went Right

  • Came up with a pretty neat pixel detection script for animating the hat stack

  • Planned ahead on sound, instead of an afterthought

  • Implemented UI much earlier which saved some panic at the end

  • Hat system was built off of something very dynamic I was able to tweak from a personal project. Allowed us to iterate quickly on new mechanics and ideas.

  • An Artist took it upon himself to figure out and setup the 2D lights which made a big difference on the visuals

  • Addition of last minute comic strip for narrative intro worked well and was easy to implement.

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What Went Wrong

  • Artists first time making a game, spent too much time reformatting deliverables.

  • Design fell immediately behind and never recovered.

  • We were encouraged to try an MVC pattern and I over engineered it by expecting I would need to support lots of different enemy types. ( A symptom of poor design)

  • Lots of level design issues with the hat stack height.

  • Lots of hacks at the end to make everything come together and meet a deadline.

  • No one on the team put in over time on the project (my self included, juggling many projects)

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