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HacknSlash Details

I've always loved the older Dynasty Warriors games, so i tried recreating the combat.

Basic Combat

Combat is setup just like Dynasty Warriors with a series of combo's that can be chained together with SQUARE and TRIANGLE.

Also messed around with IK targeting you can see is horribly broken at the start of this video

Air Juggling

I think my favorite part of DW3 is the aerial juggling. So I worked on reproducing that system first.

AI

I derived far too much pleasure working on the AI logic to create the kind of crowds I wanted to hack through.

It was very fun to simply watch the AI go to work.

AI Squad Behavior

I convinced an ex-farcry dev to mentor me and give me some tips for handling group behaviors with a lot of characters on/off screen. We implemented some army controllers, quad trees for target query optimizations, and a ghosting system for optimizations far from the player.

I also got a pretty in depth command system going on for the commanders, to officers, to individual squad leaders and soldiers, with things like capture points and objectives

On Hit Effects

Added logic to support on hit effects like Stun

Musou Special

I recreated the characters special attack mechanic that provides invincibility frames and is usable when the meter is filled. (from giving/receiving dmg)


For this video I have some dev-hacks on to fill it up for me.


I also hired an animator to remake my favorite character- Lu Bu's move set from DW3

Moving on

This is about where I left off, and decided I couldn't deliver this kind of AAA style game alone, and made the decision to convert the project into the turn based game now know as Notoris : The Goblin War.

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