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Kenshi
Kenshi is a cool little indie game I did some modding for
In Kenshi the player is usually introduced quite quickly to this NPC guild in most major towns called the Shinobi thieves. In Vanilla theres not much you can do but pay them some money to join, and then nothing else really happens.
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I took it upon myself to write a pretty cool quest line for the player who wants to embrace the life as a Shinobi Thief.
I do not condone drug use
However in the vanilla version of this game hashish is a currency and you can run a smuggling ring bringing it into town and selling it to the Shinobi Thieves Guild. So I built ontop of this already existing mechanic.
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I thought hey- what if you wanted to be a more of a low level dealer and you could sell it directly to some of the citizens? I added in some citizens that can smell the hash on you (if you have it your inventory) and they get a little sketchy trying to buy it off you. Things can also go south too,
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Its a comical yet logical mod a lot of people seemed to enjoy, and I'm oddly proud of the immersion it brought me.
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Approaching this from a design perspective posed a unique challenge. How was I going to get an NPC to "smell" hash. Luckily there was a similar system exposed in the code the developer had used for detecting membership of a guild. I was able to manipulate this to make this mod.
Then I made a quest line for the Shek Race that allow the player to duel a Shek outside of town multiple times for a chance a building rapport with the faction.
This was actually a fair bit more work than it should have been because it was quite hard clearing the aggro flags on the shek/player once the battle was over. I don't remember what the solution was but I do remember it took a fair bit of innovation.
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